Creator Day: Sustainability is live!
This educational online event is dedicated to supporting and inspiring creators that are leveraging technology to drive real-world impact and meet their sustainability goals.
Through the exchange of best practices, attendees will learn skills that promote the creation of successful Unity digital twins. Discover how immersive, interactive experiences in augmented reality (AR) and virtual reality (VR) are protecting and enhancing public resources.
We’ll email login details to registered participants on the morning of the event.
Ocean XR: Assessing Immersive Technologies for Marine Education - Dr. Géraldine Fauville, Dr. Danny Pimentel and Dr. Erika Woolsey
The ocean plays a critical role in ecological and human health, yet marine ecosystems are rapidly degrading from the effects of human activities. To restore ocean health, our societies and individuals need ocean literacy, an understanding of the ocean’s influence on us and our influence on the ocean. First-hand experience of the ocean is essential to develop ocean literacy, however ocean environments remain inaccessible to most. A promising tool to address this problem lies in extended reality (XR) technologies, like augmented reality (AR) and virtual reality (VR), which offer immersive experiences otherwise impossible, expensive, or difficult to have. Despite its promise, little is understood about (a) what “Ocean XR” experiences are available, and (b) how Ocean XR can improve environmental outcomes (e.g., ocean literacy). To address this, we created IREEF: Immersive Reality for Environmental Education Facilitation. In this talk, we will highlight the potential of Ocean XR for sustainability, review ongoing efforts to map existing ocean XR content, and discuss actions to move the field of Ocean XR forward.
Lessons learned in Building a Digital Landfill Twin - Bryan Mehr and Philip Carrillo
The project was born out of a landfill tour that Phil with SCS invited Bryan to attend one Saturday just for fun. Bryan, who has a background working and developing projects in Unity had an idea based on what was shown on that tour and it had to do with the data being collected from under the ground. The question was, How are they using that data and is it useful for them? It became apparent that the current techniques for inputting and understanding the data were not giving the engineers at SCS information that was easily understandable or accurate as we found out later after making the project. The thought was if we rendered the data in a more immersive and interactive way that the engineers would be able to glean more information from the data they collect. The project became a reality after Bryan spent a weekend creating a basic prototype in Unity so that SCS could visually see the idea for themselves.
The prototype was enough to convince SCS that the idea had merit and at that point Mehr Imaging and SCS partnered up to make the project a reality. Bryan recruited one of his partners at Sirenix who is a more accomplished Unity programmer and they took the project from a prototype to a real working project. Now that the project is live and being used, SCS has a much better and more accurate understanding of what is happening under the ground with the Landfills they manage across the nation. The presentation will of course contain all the beautiful details of how this all works and came to be.
Immersive Experiences for Sustainability: The Power of Storytelling and Technology in Driving Sustainable Change - Juliano Calil
Join Juliano Calil, a leading expert in immersive experiences, as he shares his insights into the power of storytelling and technology in driving sustainable change. In this talk, he will showcase a range of examples from his work at Virtual Planet, a company that creates innovative experiences that inspire people to take action toward a more sustainable future. Through these examples, you'll learn how immersive experiences can create emotional connections, drive engagement, and promote behavior change in the pursuit of sustainability.
Simulating the World of Today and Tomorrow - Thomas Dickerson
Simulation-ready digital twins are a vital tool for building sustainable communities and enabling sustainable behaviors. From lighting and shadow studies, to tree inventory, to planning a built environment which is accessible and energy efficient; learn how Geopipe can help you build visualizations, simulations, and interactive experiences in Unity.
Digital Twins: Enhancing Stakeholder Engagement and Water Resource Management in the Digital Era - Dr. Sarah Whateley
In this presentation, we’ll introduce a cutting-edge digital twin that is enhancing stakeholder engagement and driving progress in water resource management- the Water Intelligence Platform. Through an innovative approach that leverages immersive visualizations, dialog forums, and AI-powered virtual facilitation, the platform empowers communities to tackle water resource issues head-on and remove barriers to collaboration. Join us to explore the platform's participatory and engaging features and learn how it is driving progress towards a brighter future for all.
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Bryan is the president of Mehr Imaging Inc. A consulting firm specializing in immersive technologies and robotics, and has owned and operated several businesses in his career, starting in the printing industry and now working in game development and robotics. Bryan started teaching himself Unity 6 years ago with the goal of being able to better understand and communicate within the emerging and maturing fields of augmented and virtual reality and he quickly became a believer in Unity and the future of the technology. Bryan is also the CCO (Chief Communications Officer) of Sirenix, makers of the popular plug-in for unity called Odin Inspector.
Phil is a systems integrator with 21 years of experience in the O&M of Landfill Gas (LFG)extraction and treatment systems. In the past 13 years with SCS, he has managed the design and installation of 150 SCS RMC systems for 98 clients. In addition to serving clients with design, installation, and support of customized SCS RMC solutions, Mr. Carrillo leads the development of SCS’s pioneering suite of state-of-the-art hardware and custom applications benefiting clients in their efforts to optimize data management efficiencies.
As a Technical Specialist on the Unity Solutions team, Drew acts as an ambassador for the Unity brand showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food Studios ATG. (now Unity Solutions), Drew has already established himself as a key player in telling the Unity story having spoken at a variety of key industry events and presented to prospective customers across multiple industries.
Alessandra is a changemaker and social impact professional. With over 10 years of experience managing projects and people in entrepreneurial, social impact-driven and results-based environments. She is Senior Program Manager, Social Impact & ESG at Unity Technologies where she drives Environment, Social and Governance ( ESG) strategy, materiality and reporting. Prior to Unity, she co-founded Strategic Good, a social impact & innovation consulting firm working with private companies and nonprofits on social impact metrics, ESG strategy design/execution and corporate social responsibility and initiatives. Alessandra holds a B.S. in Business from Johns Hopkins University and a Master’s in Social Enterprise from American University.
Mark Schoennagel is a Unity Evangelist with a strong technical background in 3D Animation for both film and video games. For nearly 20 years he was the lead evangelist for Softimage 3D, enjoying a front-row seat during the renaissance of the 3D industry. From witnessing the humble beginnings of the first ray-traced animations all the way through to today’s blockbuster AAA game titles, he’s seen it all. When not pushing the limits of 3D, Mark enjoys Formula 1, photography and VR… which of course is just more 3D.
Mike Geig is an Evangelist for Unity Technologies where he develops and delivers recorded, live, and onsite learning content. He has experience as an indie game dev, a university educator, and rumor has it that he also wrote a book called "Unity Game Development in 24 Hours." A gamer at heart, Mike works to make game development fun and accessible for all skill sets. Hi mom!
Housein Cornell is a Content Evangelist at Unity Technologies focusing on creating content and demos focusing on the Automotive, AEC, and non gaming industries. He brings hands-on expertise from working in VFX and automotive visualization, as well as a BFA and training in mechanical engineering. He loves being part of a really great team of people who allow each other to grow together while helping others, and enjoys learning new things, on the job and off.
Ennio is a Software Engineer and he's been using Unity since 2013. He started his journey as a gameplay programmer for a gaming company in Rome. In 2016 he and his friend Veronica Vecci founded their own company, Ambiens VR.
Ambiens VR mission is to provide tools, resources and assets for architects and civil engineers to help them produce astonishing interactive project presentations and reach new goals creating applications instead of static images.
Abdulrahman Moussa (“Moses”) is the Technical Product Manager for Pacelab WEAVR. He is responsible for defining the product roadmap & vision, identifying and presenting innovative product solutions, managing customer projects, and coordinating product releases with marketing, sales, and development teams.
Antonia is an XR Technical Specialist with a decade of experience in public speaking, and several years of experience developing XR applications. In her role at Unity she works across industry verticals, from automotive to architecture; creating demos, delivering talks, and using XR to push the boundaries of what's possible.
I'm an engineer building tools for exploring synthetic perception data for ML using Unity. I love making deep tech accessible to all, from computer vision to graphics to compilers. Previously in the Core group at Unity I contributed to UIElements, shaders, ECS, C++/C# interop, .NET standards, and general API design. I'm a teacher and tech in our church, a gamer and a father.
Juliano Calil (Ph.D.) is the founder of Virtual Planet Technologies and a Senior Fellow at the Center for the Blue Economy at the Middlebury Institute of International Studies. Juliano is a pioneer in science communication and his multidisciplinary work and academic research are motivated by the urgent need to reduce climate change and other human impacts by adopting equitable solutions through inclusive community engagement. Virtual Planet has published multiple immersive experiences designed to raise awareness, engage, and inspire local action on climate change issues. Juliano and his team are working with communities across the world including West Palm Beach, FL, Bowers Beach, DE, Berlin, Germany, Goleta Beach, CA, and others to address complex issues related to natural disasters such as coastal flooding, wildfires, and heat waves. Juliano has published studies in California, Florida, the Gulf of Mexico, the Mid-Atlantic region, Latin America, and the Caribbean. Juliano received his Ph.D. in Ocean Sciences from the University of California Santa Cruz and his Master of Environmental Science and Management (MESM) from the Bren School at the University of California, Santa Barbara.
Chris is a Software Product Manager at Ultraleap, responsible for Tools that enable developers to build content that utilises our world class hand tracking and mid-air haptics. Chris’s mission is to advance the adoption of the technology by helping developers to understand why and how they can use Unity to create their own mind blowing experiences. Prior to Ultraleap, Chris worked for an augmented reality start-up acquired by HP, running a creative team that built AR content for mobile devices. Chris was also product manager for a WYSIWYG web tool that enabled the creation of AR experiences without the need to code.
James has 14 years of experience building and applying simulation and artificial intelligence technologies. He started his career in the simulation brand at Dassault Systèmes, where he worked on mechanical simulation solutions for automotive and aerospace customers. He spent several years managing the delivery of natural language systems for Alexa at Amazon. He has worked as a product manager in the AI organization at Unity since 2019 focusing on Unity Simulation and Unity's solutions for computer vision and is excited about the next frontiers in AI.
Matt is a Unity Game Developer at Ultraleap, responsible for developing software that showcases the hardware and software that Ultraleap provide to their customers. Matt strives to evoke wonder in the audiences of these applications and inspire them to be creative about the uses of the technology. Prior to working at Ultraleap, Matt was involved in making 'Gamified' interactive software to encourage learning through play and interaction. This was particularly targeted at encouraging school children into STEM.
Michael is an experienced Digital Media Professional with over 25 years of expertise in visual communication and immersive technologies, specifically focused on augmented reality. As the Creative Director of Rovar, the team have specialized in sustainable smart tourism. On an international level Rovar collaborate with global brands and organizations such as Game of Thrones, Home of Titanic and the RTA Metro across Dubai. Rovar introduces creative digital layers across diverse geographical regions leveraging highly immersive virtual productions to connect people and places.
Committed to sustainable cities and communities, ( SDG 11 ), Rovar offer projects to actively engage with communities and children through co-creative initiatives. These initiatives incorporate local stories cultural experiences and gamification into open public spaces using gaming technologies. By fostering a sense of ownership among citizens Rovar empowers local people to define their own history geographical areas and embrace new innovations and creative technologies thereby promoting smarter and more sustainable solutions in both urban and rural communities.
Deidre LaCour is a co-founder and the Chief Executive Officer of Crafting Heroes, LLC. In 2022, Deidre stepped up to co-lead Crafting Heroes as we build a world where students can co-create the Metaverse. From 2018-2022, Deidre studied cybersecurity at the University of Colorado Springs (UCCS) and minored in Business Information Technology (IT). Since 2022, she is pursuing her master’s in business administration to continue her educational journey. While in school, Deidre worked as an information technology technician at the UCCS information technology helpdesk, assisting internal customers with first-level IT issues. Currently, she applies her skills and knowledge to the cybersecurity team at L3 Harris Technologies as a cybersecurity engineer while also operating as a CEO for Crafting Heroes. She took on the challenge of co-leading Crafting Heroes to advance the mission of a business that aligns with her values and passions.
Drew acts as an ambassador for the Unity brand showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food Studios Inc. (now Unity Solutions), Drew has already established himself as a key player in telling the Unity story having spoken at a variety of key industry events and presented to prospective customers across multiple industries.
Jerome acts as an ambassador for Unity’s growth into new industries specifically Automotive, Transportation and Manufacturing. Jerome has two decades worth of experience having built interactive user experiences across Web, XR, Installations, mobile and embedded devices for brands such as Tata, Airbus, Panasonic Avionics, as well as architectural visualisation apps for Herzog & de Meuron and Zaha Hadid.
Kai Frazier is an educator turned EdTech entrepreneur passionate about using tech to provide opportunities for underestimated communities.
She is the founder & CEO of Kai XR, which uses Metaverse technologies to develop critical 21st century skills in students preparing them for a rapidly evolving future. Kai also serves as Global Child Safety & Education Adviser for the XR Safety Initiative, XRSI.
Before creating Kai XR, she worked with several museums such as the United States Holocaust Memorial Museum as well as the Smithsonian National Museum of African American History & Culture, specializing in digital strategy and content creation.
Her company is backed by Techstars & T-Mobile and has been featured in Forbes, NBC, the Steve Harvey Show & more.
Dr Turkoglu is a seasoned emerging technologies/markets executive leader, with diverse advanced/innovative technology leadership and architecture background. Dr. Turkoglu possesses experience with concentration on emerging technologies, partnerships, markets, innovation, and business development, and holds past collaboration experience with many industry and academia partners including but not limited to NASA Ames Research Center, NIO-Autonomous Driving division, National Science Foundation, US Air Force Directorate and more.
Sean Wybrant currently crafts tomorrow’s heroes in his classroom by teaching students to critically think and solve problems through computer science and video game development.
In 2012 Sean began his work in Career and Technical Education where he is dedicated to designing, implementing, and evolving cutting edge practice for students through his classes so they can impact the world in positive ways while still in school. Students in his programs create augmented and virtual reality simulations, explore live-action motion capture, and are immersed in a variety of other technologies. Much of this work led to his selection as the 2017 Colorado State Teacher of the Year, which opened up opportunities to travel to the White House, Europe, and beyond.
Sean has also led numerous professional development sessions around Next Generation Learning strategies, technology use in the classroom, personalized learning, and service learning over his career.
Thomas Terkildsen is a Psychophysiology Researcher at Aalborg University, a consulting FACS Director, and Principal Investigator at APEX of Fear (Recreational Fear Lab, Aarhus University). He is the Lead Developer of the award-winning LGBTQ+ VR museum, and an expert in emotions, psychophysiology, affective computing, and adaptive VR content.
Marina Psaros is the head of sustainability at Unity Technologies and the author of The Atlas of Disappearing Places: Our Coasts and Oceans in the Climate Crisis. She is a Senior Fellow at the Atlantic Council’s Arsht-Rock Resilience Center and has led climate change action programs across the public, private, and non-profit sectors. She holds a Master’s in Environmental Policy and Urban Planning from the Massachusetts Institute of Technology (MIT) and is a recipient of the C40 Cities Award. Her mission is to unite science, technology, and creativity to solve our most pressing environmental issues.
Dr. Danny Pimentel is an Assistant Professor of Immersive Media Psychology and an Environment Initiative Fellow at the University of Oregon. Danny is also a Public Voices fellow with The OpEd Project and the Yale Program on Climate Change Communication, and a Visiting Professor at the Eindhoven AI Systems Institute in the Netherlands. His research explores how extended reality (XR) technologies – augmented and virtual reality (AR/VR) – can inspire prosocial and pro-environmental attitude and behavior change in various contexts. His work has been published in reputed academic journals and conferences, including Nature Scientific Reports, The Journal for Nature Conservation, and IEEEVR, among others. He serves as Research Advisor for The Hydrous, a non-profit dedicated to ocean science learning, and as Lead XR Specialist for Yellow Wood Immersive, an experimental storytelling collective in Miami dedicated to social and environmental impact. His sea turtle conservation game “Project SHELL” received grant funding and support from The Sea Turtle Conservancy, National Geographic, and Meta’s Launch Pad program, with other experiences yielding multiple awards from Games for Change.
Dr. Erika Woolsey is a marine biologist, National Geographic Explorer, Visiting Scholar at the Stanford Virtual Human Interaction Lab, and Chief Scientist of The Hydrous, a non-profit dedicated to ocean science learning. Originally from the San Francisco Bay Area, Erika conducted her PhD research in coral reef ecology on the Great Barrier Reef with James Cook University and the Australian Research Council Centre of Excellence for Coral Reef Studies, earned her Masters of Applied Science in Coastal Management from the University of Sydney, and studied biology and art history at Duke University. Erika has created award winning ocean XR experiences, including AR Reef (an augmented reality experience created in partnership with The Smithsonian, Adobe, and The Hydrous), Immerse (a 360/3D film), Explore (an interactive VR experience developed for research with the Stanford Virtual Human Interaction Lab and the National Science Foundation), and Expedition Palau (a shared, synchronized, immersive reality experience). She has authored nearly twenty peer-reviewed publications, ranging in topics from coral reef ecology to social learning in virtual reality, and in 2023 was named as one of 50 Explorers changing the world by The Explorers Club.
Dr. Sarah Whateley is a Water Resource Scientist with over a decade of experience navigating complex water management challenges at the nexus of society and the environment. With a PhD in Civil and Environmental Engineering from the University of Massachusetts Amherst, she offers a unique perspective on conservation, leveraging her knowledge of human-hydrologic systems and analytical methods to empower communities worldwide to make informed water resource decisions amidst a shifting and uncertain future climate.
Dr Géraldine Fauville is an Assistant professor at the Department of Education, Communication and Learning, University of Gothenburg, Sweden. With a double background in marine biology and in education and IT, her research focuses on how immersive media can contribute to marine education and promote ocean and environmental literacies. In her current research, she investigates the use of underwater virtual reality for marine education. Previously, she was a Postdoctoral Research Fellow at the Virtual Human Interaction Lab at Stanford University, in charge of the research on environmental education. Géraldine has published more than fifteen peer-reviewed articles in the field of environmental education, ocean literacy and technology and has led the edition of the book “Exemplary Practices in Marine Science Education: A Resource for Practitioners and Researchers”. Cham, Switzerland: Springer.
Matt is a Unity Game Developer at Ultraleap, responsible for developing software that showcases the hardware and software that Ultraleap provide to their customers. Matt strives to evoke wonder in the audiences of these applications and inspire them to be creative about the uses of the technology. Prior to working at Ultraleap, Matt was involved in making 'Gamified' interactive software to encourage learning through play and interaction. This was particularly targeted at encouraging school children into STEM.
Thomas Dickerson is the Chief Science Officer (and a co-founder) at Geopipe, in Burlington, Vermont. Geopipe is a deep-tech startup using ML to parse the planet's geospatial data and create simulation-ready environments from real-world locations. He has been a hobbyist gamedev for over 15 years. Previously, he co-founded, and served on the board of, the Vermont Sustainable Heating Initiative; an award-winning nonprofit working on local biomass energy policy.